Best 3DS Max Course In Rajkot

Shree Academy provides 3D Max Courses in Rajkot mainly for give the unique skills, that need to get a job as a 3D visualizer. Our 3D max training is for individuals who are new to 3D software. Shree Academy provides best 3D max classes in Rajkot. Students will learn how to draw and design 3D images and render its surfaces with realistic textures and adding in attractive environments. Students will also study about the animation techniques in 3DS Max for simulation purposes and presentations. 3DS Max is mainly used for Architectural, Interior Design, Engineering, Landscape, Advertisements & Movie Editing. By the end of the classes you’ll be able to take any 2D design and transform it into a fully working 3D model that’s both accurate and atmospheric. We offer advance training in 3D Max along with v-ray rendering. V-ray is an advance rendering option in which the output comes realistic. Shree Academy is one of the best 3d max institute in Rajkot. We also have best trainers for providing 3ds max training in Rajkot.
This course is designed for architects, interior designers, industrial designers and students seeking to acquire 3D computer visualization skills. The course focuses on 3D architectural modeling, interior modeling and 3d walk-through with advanced camera animation techniques but it is suitable for all other design disciplines also.
As Shree Academy is the best 3Ds Max coaching institute in Rajkot, Shree Academy provides the best coaching to the students. so the students can start a career in a different field and achieve goals. Contact our counselor today and start your training with Shree Academy the best coaching center in Rajkot.
5000+
Students
Trained
70+
Courses
Offered
1000+
Students
Placed
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Why Shree Academy?

Job-oriented, industry-centric curriculum

Online Examination

AC Classrooms & Computer Lab

We provide personal coaching

Online Verifiable Certificate

Flexible Timing for professional student

Training by Expert Faculty

An ISO 9001:2008 Certified Institute

Theory + Practical Study Approach

100% Job Assistance

Free Online Material Access

Institute is Located on Prime Location
3DS Max Course Duration
3 Months
90 Hours Approx.
3DS Max Course Content
CHAPTER 1
THE 3DS MAX INTERFACE
1.1 The Workspace
User Interface Elements
Viewports
View Cube
Mouse Buttons
Quad Menus
Display of Objects in View Port
View Port Navigation
1.2 Transforming Object Using Gizmos
1.3 Graphite Modelling Tools Set
1.4 Command Panel
Object Parameters and Values
Modifier Stack
Object and Sub Objects
1.5 Time Slider and Track Bar
1.6 File Management
Setting a Project
Version Up!
CHAPTER 2
YOUR FIRST 3DS MAX PROJECT
2.1 Setting up A Project Workflow
Ready, Set, Go… Set Project!
Ready, Set, Reference!
2.2 Time to Model a Clock
Modelling In Sub-Object Mode
Bring On the Bevel
Chamfer Time
2.3 In Splines We Trust
One Lathe to Make a Whole
Introducing the Dynamic Duo: Extrude & Bevel
2.4 Bringing It All Together
CHAPTER 3
MODELLING IN 3DS MAX ARCHITECTURAL MODEL PART 1
3.1 Unit Setup
3.2 Importing a Cad Drawing
3.3 Creating the Walls
3.4 Creating the Doors
3.5 Creating the Windows
3.6 Creating a Floor and Celling
Creating Baseboard Modelling
CHAPTER 4
MODELLING IN 3DS MAX ARCHITECTURAL MODEL PART 1
4.1 Modelling the Couch
Blocking Out the Couch Model
Using Norms to Add Softness
Adding Details to the Couch
The Chaise Lounge
Creating the Couch Feet
4.2 Modelling the Lounge Chair
Creating Image Planes
Adding the Materials
Building the Splines for the Chair Frame
Creating the Chair Cushion
Creating The Lounge Chair’s Base
Bringing It All Together
CHAPTER 5
CHARACTER POLY MODELLING
5.1 Setting up The Scene
High- And Low Poly Modelling
Creating Image Planes
Adding the Material to the Image Plane
5.2 Beginning the Soldier Model
Forming the Torso
Creating the Arms
Creating the Legs
Fixing Up the Body
CHAPTER 6
INTRODUCTION TO MATERIALS: INTERIORS AND FURNITURE
6.1 The Slate Material Editor
6.2 Material Types
Standard Materials
6.3 Mental Ray Material Types
6.4 Shaders
6.5 Mapping the Couch and Chair
Creating a Standard Material
Applying the Material to the Couch
Adding a Bitmap
Introduction to Mapping Coordinates
Applying the Material to the Lounge Chair
6.6 Mapping the Windows and Doors
Creating a Multi/ Sub-Object Material
CHAPTER 7
TEXTURES AND UV WORKFLOW: THE SOLDIER
7.1 UV Unwrapping
Pelting the Arms UVS
Unwrapping and Using Pelt for the Head
7.2 Seaming the Rest of the Body
Unfolding the Rest of the Body
7.3 Applying the Colour Map
7.4 Applying the Bump Map
7.5 Applying the Specular Map
CHAPTER 8
INTRODUCTION TO LIGHTING: INTERIOR LIGHTING
8.1 Three Point Lighting
8.2 3ds Max Lights
Standard a Lights
Target Spotlight
Target Direct Light
Free Spot or Free Direct Light
Omni Light
8.3 Lighting a Still Life in the Interior Space
8.4 Selecting a Shadow Type
Shadow Maps
Raytraced Shadows
8.5 Atmospheres and Effects
Creating a Volumetric Light
Adding Shadows
Excluding an Object from a Light
Adding a Volumetric Effect
Volume Light Parameters
8.6 Light Lister
CHAPTER 9
3DS MAX RENDERING
9.1 Rendering Setup
Common Tab
Choosing a Filename
Rendered Frame Window
Render Processing
Assign Renderer
Rendering the Bouncing Ball
9.2 Cameras
Creating a Camera
Using Cameras
9.3 Safe Frames
9.4 Ray Traced Reflections and Refractions
Ray Trace Material
Ray Trace Mapping
Refractions Using the Ray Trace Material
Refractions Using Ray Trace Mapping
9.5 Rendering the Interior and Furniture
Adding Ray Traced Reflections
Outputting the Render